While 1up was getting their playtime with L4D2's new Scavenge mode, they noticed a new option in the game menu, "Realism mode". When they inquire what it does, Valve's Chet Faliszek tells them that it's a new special modifier that they forgot to hide for the demo. Ooops.
What it modifies is still unknown, although Valve's Doug Lombardi expanded slightly on it and said "it's something for the super hardcore player". If we had to take a guess, it's probably something like the "Realism Mod" made for the original L4D by a 'super hardcore' modder. Some of the tweaks from that mod that would make sense for Valve's version are:
- Adjusted accuracy, recoil, rate of fire, clip sizes, etc
- Slower survivors and zombies (to slow the game down and make it feel more tense)
- Higher density of zombies on the maps, more frequent hordes/ambushes
- Headshots only to kill zombies
- Increased damage when hit from behind
- No in-game music
- Removal of health packs (pills only)
- Revised HUD (No crosshair, etc)
- Removal of flashlight
Will any of these make it? At this point only Valve knows. But I do know that I'm more than ready to start dismembering some Southern US zombies, just a little over a month away...
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