Monday, June 21, 2010

Super Scribblenauts brings adjectives to the table



The first Scribblenauts game was like none other, it won many awards for it's completely innovative game play and was a blast to play. While many people enjoyed it's fun, techphules editor Rob was one of the people who never experienced its magic. When we saw the booth for Super Scribblenauts on the show floor at E3 2010 and he informed me of this I told him he had to try it out. After learning the ropes of the game he jumped in to the first puzzle demo'd at the show. His task was to get to the front of a line of people waiting to score a new video game (which of course was a giant Scribblenauts game cartridge). He tried a few things such as guns and Smoke bombs (ProTip: Smoke bombs in Super Scribblenauts oddly explode, injuring the people around it), after these didn't work he spawned a zombie to scare the bystanders...nothing...no problem, maybe size matters, next he brought in a T-Rex...still nothing. Then while trying to move the items around he accidentally dropped the zombie on the T-Rex...the result? Hilarity. Seeing the zombie ride around on the T-Rex like it was a horse made us and the game dev watching crack up laughing. In case you also have never seen a zombie ride a T-Rex, then here ya go:



Anyways, Super Scribblenauts expands on the original title by adding an adjectives system and upgraded controls to create a fresh game play experience. Players now have the ability to write any object that comes to mind and modify it in any way they desire, using adjectives to reach the goal in each level. Adjectives can change the color, size, elements, behaviors and many other aspects of the object they are describing. Multiple adjectives can be combined together to produce incredibly creative objects, such as gentlemanly, flaming, flying zombies and purple, obese, winged elephants.

New features in the game are:
  • Brand New Levels
    • 120 new levels that include such tasks as finding a cure for the plague, populating and office or identifying animals with shells.
  • All-New Adjectives System
    • Create a shy, green, polar bear or an angry zombie pear. Thousands of adjectives reflect real life behaviors, personalities and characteristics when applied to objects.
  • Multi-Layered Hints
    • New hint system allows you to purchase more explicit hints using Ollar's.
  • Universal Feedback System
    • Visualize progress throughout levels. Relevant objects summoned get a thumbs up, while irrelevant objects get a thumbs down.
  • Updated Dictionary
    • Summon hundreds of all-new, customizable objects.
  • New Control Schemes
    • Control Maxwell with the D-pad or with updated and more precise Stylus controls. Weight, buoyancy and friction have all been reworked to make objects interact better to the player's input.
  • New Level Editor
    • Create both puzzle and action levels and/or build your very own custom playground.
  • Innovative UI
    • New UI gives players more control over gameplay, with more detail on how to navigate through new levels in the game.

Super Scribblenauts comes to the Nintendo DS in October 2010.

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